Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES [−][src]
#[repr(C)]pub struct D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES { pub NodeIndex: u32, pub Count: u32, pub pTypes: *mut Guid, }
Fields
NodeIndex: u32
Count: u32
pTypes: *mut Guid
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
Blanket Implementations
Mutably borrows from an owned value. Read more