Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT [−][src]
#[repr(C)]pub struct D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT { pub Output: D3D11_AUTHENTICATED_QUERY_OUTPUT, pub DeviceHandle: HANDLE, }
Fields
Output: D3D11_AUTHENTICATED_QUERY_OUTPUT
DeviceHandle: HANDLE
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
Blanket Implementations
Mutably borrows from an owned value. Read more