Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_QUERY_DATA_PIPELINE_STATISTICS [−][src]
#[repr(C)]pub struct D3D11_QUERY_DATA_PIPELINE_STATISTICS { pub IAVertices: u64, pub IAPrimitives: u64, pub VSInvocations: u64, pub GSInvocations: u64, pub GSPrimitives: u64, pub CInvocations: u64, pub CPrimitives: u64, pub PSInvocations: u64, pub HSInvocations: u64, pub DSInvocations: u64, pub CSInvocations: u64, }
Fields
IAVertices: u64
IAPrimitives: u64
VSInvocations: u64
GSInvocations: u64
GSPrimitives: u64
CInvocations: u64
CPrimitives: u64
PSInvocations: u64
HSInvocations: u64
DSInvocations: u64
CSInvocations: u64
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D11_QUERY_DATA_PIPELINE_STATISTICS
impl Sync for D3D11_QUERY_DATA_PIPELINE_STATISTICS
Blanket Implementations
Mutably borrows from an owned value. Read more