Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::ID2D1Device [−][src]
#[repr(transparent)]pub struct ID2D1Device(_);
Implementations
pub unsafe fn CreateDeviceContext(
&self,
options: D2D1_DEVICE_CONTEXT_OPTIONS
) -> Result<ID2D1DeviceContext>
pub unsafe fn CreatePrintControl<'a>(
&self,
wicfactory: impl IntoParam<'a, IWICImagingFactory>,
documenttarget: impl IntoParam<'a, IPrintDocumentPackageTarget>,
printcontrolproperties: *const D2D1_PRINT_CONTROL_PROPERTIES
) -> Result<ID2D1PrintControl>
Trait Implementations
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
type Vtable = ID2D1Device_abi
Returns the vtable for an assumed interface. The name comes from Box::assume_init()
as
it assumes the vtable is implemented by the current interface’s vtable (e.g. a parent interface). Read more
Attempts to cast the current interface to another interface using QueryInterface
.
The name cast
is preferred to query
because there is a WinRT method named query but not one
named cast. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for ID2D1Device
impl !Send for ID2D1Device
impl !Sync for ID2D1Device
impl Unpin for ID2D1Device
impl UnwindSafe for ID2D1Device
Blanket Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Mutably borrows from an owned value. Read more