Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::D2D1_BITMAP_BRUSH_PROPERTIES [−][src]
#[repr(C)]pub struct D2D1_BITMAP_BRUSH_PROPERTIES { pub extendModeX: D2D1_EXTEND_MODE, pub extendModeY: D2D1_EXTEND_MODE, pub interpolationMode: D2D1_BITMAP_INTERPOLATION_MODE, }
Fields
extendModeX: D2D1_EXTEND_MODE
extendModeY: D2D1_EXTEND_MODE
interpolationMode: D2D1_BITMAP_INTERPOLATION_MODE
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D2D1_BITMAP_BRUSH_PROPERTIES
impl Sync for D2D1_BITMAP_BRUSH_PROPERTIES
impl Unpin for D2D1_BITMAP_BRUSH_PROPERTIES
impl UnwindSafe for D2D1_BITMAP_BRUSH_PROPERTIES
Blanket Implementations
Mutably borrows from an owned value. Read more