Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_FEATURE_DATA_THREADING [−][src]
#[repr(C)]pub struct D3D11_FEATURE_DATA_THREADING { pub DriverConcurrentCreates: BOOL, pub DriverCommandLists: BOOL, }
Fields
DriverConcurrentCreates: BOOL
DriverCommandLists: BOOL
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D11_FEATURE_DATA_THREADING
impl Sync for D3D11_FEATURE_DATA_THREADING
impl Unpin for D3D11_FEATURE_DATA_THREADING
impl UnwindSafe for D3D11_FEATURE_DATA_THREADING
Blanket Implementations
Mutably borrows from an owned value. Read more