Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::D2D1_LAYER_PARAMETERS1 [−][src]
#[repr(C)]pub struct D2D1_LAYER_PARAMETERS1 { pub contentBounds: D2D_RECT_F, pub geometricMask: Option<ID2D1Geometry>, pub maskAntialiasMode: D2D1_ANTIALIAS_MODE, pub maskTransform: Matrix3x2, pub opacity: f32, pub opacityBrush: Option<ID2D1Brush>, pub layerOptions: D2D1_LAYER_OPTIONS1, }
Fields
contentBounds: D2D_RECT_F
geometricMask: Option<ID2D1Geometry>
maskAntialiasMode: D2D1_ANTIALIAS_MODE
maskTransform: Matrix3x2
opacity: f32
opacityBrush: Option<ID2D1Brush>
layerOptions: D2D1_LAYER_OPTIONS1
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D2D1_LAYER_PARAMETERS1
impl !Send for D2D1_LAYER_PARAMETERS1
impl !Sync for D2D1_LAYER_PARAMETERS1
impl Unpin for D2D1_LAYER_PARAMETERS1
impl UnwindSafe for D2D1_LAYER_PARAMETERS1
Blanket Implementations
Mutably borrows from an owned value. Read more