Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_STREAM_OUTPUT_BUFFER_VIEW [−][src]
#[repr(C)]pub struct D3D12_STREAM_OUTPUT_BUFFER_VIEW { pub BufferLocation: u64, pub SizeInBytes: u64, pub BufferFilledSizeLocation: u64, }
Fields
BufferLocation: u64
SizeInBytes: u64
BufferFilledSizeLocation: u64
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_STREAM_OUTPUT_BUFFER_VIEW
impl Sync for D3D12_STREAM_OUTPUT_BUFFER_VIEW
impl Unpin for D3D12_STREAM_OUTPUT_BUFFER_VIEW
Blanket Implementations
Mutably borrows from an owned value. Read more