Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_SO_DECLARATION_ENTRY [−][src]
#[repr(C)]pub struct D3D12_SO_DECLARATION_ENTRY { pub Stream: u32, pub SemanticName: PSTR, pub SemanticIndex: u32, pub StartComponent: u8, pub ComponentCount: u8, pub OutputSlot: u8, }
Fields
Stream: u32
SemanticName: PSTR
SemanticIndex: u32
StartComponent: u8
ComponentCount: u8
OutputSlot: u8
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_SO_DECLARATION_ENTRY
impl !Send for D3D12_SO_DECLARATION_ENTRY
impl !Sync for D3D12_SO_DECLARATION_ENTRY
impl Unpin for D3D12_SO_DECLARATION_ENTRY
impl UnwindSafe for D3D12_SO_DECLARATION_ENTRY
Blanket Implementations
Mutably borrows from an owned value. Read more