Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RESOURCE_TRANSITION_BARRIER [−][src]
#[repr(C)]pub struct D3D12_RESOURCE_TRANSITION_BARRIER { pub pResource: Option<ID3D12Resource>, pub Subresource: u32, pub StateBefore: D3D12_RESOURCE_STATES, pub StateAfter: D3D12_RESOURCE_STATES, }
Fields
pResource: Option<ID3D12Resource>
Subresource: u32
StateBefore: D3D12_RESOURCE_STATES
StateAfter: D3D12_RESOURCE_STATES
Trait Implementations
Auto Trait Implementations
impl !Send for D3D12_RESOURCE_TRANSITION_BARRIER
impl !Sync for D3D12_RESOURCE_TRANSITION_BARRIER
impl Unpin for D3D12_RESOURCE_TRANSITION_BARRIER
Blanket Implementations
Mutably borrows from an owned value. Read more