Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RAYTRACING_GEOMETRY_AABBS_DESC [−][src]
#[repr(C)]pub struct D3D12_RAYTRACING_GEOMETRY_AABBS_DESC { pub AABBCount: u64, pub AABBs: D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE, }
Fields
AABBCount: u64
AABBs: D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_RAYTRACING_GEOMETRY_AABBS_DESC
impl Sync for D3D12_RAYTRACING_GEOMETRY_AABBS_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more