Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_NODE_MASK [−][src]
#[repr(C)]pub struct D3D12_NODE_MASK { pub NodeMask: u32, }
Fields
NodeMask: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_NODE_MASK
impl Send for D3D12_NODE_MASK
impl Sync for D3D12_NODE_MASK
impl Unpin for D3D12_NODE_MASK
impl UnwindSafe for D3D12_NODE_MASK
Blanket Implementations
Mutably borrows from an owned value. Read more