Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_HEAP_PROPERTIES [−][src]
#[repr(C)]pub struct D3D12_HEAP_PROPERTIES { pub Type: D3D12_HEAP_TYPE, pub CPUPageProperty: D3D12_CPU_PAGE_PROPERTY, pub MemoryPoolPreference: D3D12_MEMORY_POOL, pub CreationNodeMask: u32, pub VisibleNodeMask: u32, }
Fields
Type: D3D12_HEAP_TYPE
CPUPageProperty: D3D12_CPU_PAGE_PROPERTY
MemoryPoolPreference: D3D12_MEMORY_POOL
CreationNodeMask: u32
VisibleNodeMask: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_HEAP_PROPERTIES
impl Send for D3D12_HEAP_PROPERTIES
impl Sync for D3D12_HEAP_PROPERTIES
impl Unpin for D3D12_HEAP_PROPERTIES
impl UnwindSafe for D3D12_HEAP_PROPERTIES
Blanket Implementations
Mutably borrows from an owned value. Read more