Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_FEATURE_DATA_SERIALIZATION [−][src]
#[repr(C)]pub struct D3D12_FEATURE_DATA_SERIALIZATION { pub NodeIndex: u32, pub HeapSerializationTier: D3D12_HEAP_SERIALIZATION_TIER, }
Fields
NodeIndex: u32
HeapSerializationTier: D3D12_HEAP_SERIALIZATION_TIER
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_FEATURE_DATA_SERIALIZATION
impl Sync for D3D12_FEATURE_DATA_SERIALIZATION
impl Unpin for D3D12_FEATURE_DATA_SERIALIZATION
Blanket Implementations
Mutably borrows from an owned value. Read more