Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_FEATURE_DATA_D3D12_OPTIONS4 [−][src]
#[repr(C)]pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS4 { pub MSAA64KBAlignedTextureSupported: BOOL, pub SharedResourceCompatibilityTier: D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER, pub Native16BitShaderOpsSupported: BOOL, }
Fields
MSAA64KBAlignedTextureSupported: BOOL
Native16BitShaderOpsSupported: BOOL
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_FEATURE_DATA_D3D12_OPTIONS4
impl Sync for D3D12_FEATURE_DATA_D3D12_OPTIONS4
impl Unpin for D3D12_FEATURE_DATA_D3D12_OPTIONS4
Blanket Implementations
Mutably borrows from an owned value. Read more