Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_BOX [−][src]
#[repr(C)]pub struct D3D12_BOX { pub left: u32, pub top: u32, pub front: u32, pub right: u32, pub bottom: u32, pub back: u32, }
Fields
left: u32
top: u32
front: u32
right: u32
bottom: u32
back: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_BOX
impl UnwindSafe for D3D12_BOX
Blanket Implementations
Mutably borrows from an owned value. Read more