Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_RENDER_TARGET_VIEW_DESC [−][src]
#[repr(C)]pub struct D3D11_RENDER_TARGET_VIEW_DESC { pub Format: DXGI_FORMAT, pub ViewDimension: D3D11_RTV_DIMENSION, pub Anonymous: D3D11_RENDER_TARGET_VIEW_DESC_0, }
Fields
Format: DXGI_FORMAT
ViewDimension: D3D11_RTV_DIMENSION
Anonymous: D3D11_RENDER_TARGET_VIEW_DESC_0
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D11_RENDER_TARGET_VIEW_DESC
impl Sync for D3D11_RENDER_TARGET_VIEW_DESC
impl Unpin for D3D11_RENDER_TARGET_VIEW_DESC
impl UnwindSafe for D3D11_RENDER_TARGET_VIEW_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more