Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::D2D1_VERTEX_BUFFER_PROPERTIES [−][src]
#[repr(C)]pub struct D2D1_VERTEX_BUFFER_PROPERTIES { pub inputCount: u32, pub usage: D2D1_VERTEX_USAGE, pub data: *mut u8, pub byteWidth: u32, }
Fields
inputCount: u32
usage: D2D1_VERTEX_USAGE
data: *mut u8
byteWidth: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl !Send for D2D1_VERTEX_BUFFER_PROPERTIES
impl !Sync for D2D1_VERTEX_BUFFER_PROPERTIES
impl Unpin for D2D1_VERTEX_BUFFER_PROPERTIES
impl UnwindSafe for D2D1_VERTEX_BUFFER_PROPERTIES
Blanket Implementations
Mutably borrows from an owned value. Read more