Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_FEATURE_DATA_D3D12_OPTIONS7 [−][src]
#[repr(C)]pub struct D3D12_FEATURE_DATA_D3D12_OPTIONS7 { pub MeshShaderTier: D3D12_MESH_SHADER_TIER, pub SamplerFeedbackTier: D3D12_SAMPLER_FEEDBACK_TIER, }
Fields
MeshShaderTier: D3D12_MESH_SHADER_TIER
SamplerFeedbackTier: D3D12_SAMPLER_FEEDBACK_TIER
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_FEATURE_DATA_D3D12_OPTIONS7
impl Sync for D3D12_FEATURE_DATA_D3D12_OPTIONS7
impl Unpin for D3D12_FEATURE_DATA_D3D12_OPTIONS7
Blanket Implementations
Mutably borrows from an owned value. Read more