Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_FEATURE_DATA_ARCHITECTURE1 [−][src]
#[repr(C)]pub struct D3D12_FEATURE_DATA_ARCHITECTURE1 { pub NodeIndex: u32, pub TileBasedRenderer: BOOL, pub UMA: BOOL, pub CacheCoherentUMA: BOOL, pub IsolatedMMU: BOOL, }
Fields
NodeIndex: u32
TileBasedRenderer: BOOL
UMA: BOOL
CacheCoherentUMA: BOOL
IsolatedMMU: BOOL
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_FEATURE_DATA_ARCHITECTURE1
impl Sync for D3D12_FEATURE_DATA_ARCHITECTURE1
impl Unpin for D3D12_FEATURE_DATA_ARCHITECTURE1
Blanket Implementations
Mutably borrows from an owned value. Read more