Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D11_RESOURCE_FLAGS [−][src]
#[repr(C)]pub struct D3D11_RESOURCE_FLAGS { pub BindFlags: u32, pub MiscFlags: u32, pub CPUAccessFlags: u32, pub StructureByteStride: u32, }
Fields
BindFlags: u32
MiscFlags: u32
CPUAccessFlags: u32
StructureByteStride: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_RESOURCE_FLAGS
impl Send for D3D11_RESOURCE_FLAGS
impl Sync for D3D11_RESOURCE_FLAGS
impl Unpin for D3D11_RESOURCE_FLAGS
impl UnwindSafe for D3D11_RESOURCE_FLAGS
Blanket Implementations
Mutably borrows from an owned value. Read more