Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_VIDEO_PROCESSOR_CONTENT_DESC [−][src]
#[repr(C)]pub struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC { pub InputFrameFormat: D3D11_VIDEO_FRAME_FORMAT, pub InputFrameRate: DXGI_RATIONAL, pub InputWidth: u32, pub InputHeight: u32, pub OutputFrameRate: DXGI_RATIONAL, pub OutputWidth: u32, pub OutputHeight: u32, pub Usage: D3D11_VIDEO_USAGE, }
Fields
InputFrameFormat: D3D11_VIDEO_FRAME_FORMAT
InputFrameRate: DXGI_RATIONAL
InputWidth: u32
InputHeight: u32
OutputFrameRate: DXGI_RATIONAL
OutputWidth: u32
OutputHeight: u32
Usage: D3D11_VIDEO_USAGE
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D11_VIDEO_PROCESSOR_CONTENT_DESC
impl Sync for D3D11_VIDEO_PROCESSOR_CONTENT_DESC
impl Unpin for D3D11_VIDEO_PROCESSOR_CONTENT_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more