Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS [−][src]
#[repr(transparent)]pub struct D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS(pub i32);
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Returns the “default value” for a type. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl Send for D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS
impl Sync for D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS
Blanket Implementations
Mutably borrows from an owned value. Read more