Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_MAPPED_SUBRESOURCE [−][src]
#[repr(C)]pub struct D3D11_MAPPED_SUBRESOURCE { pub pData: *mut c_void, pub RowPitch: u32, pub DepthPitch: u32, }
Fields
pData: *mut c_void
RowPitch: u32
DepthPitch: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_MAPPED_SUBRESOURCE
impl !Send for D3D11_MAPPED_SUBRESOURCE
impl !Sync for D3D11_MAPPED_SUBRESOURCE
impl Unpin for D3D11_MAPPED_SUBRESOURCE
impl UnwindSafe for D3D11_MAPPED_SUBRESOURCE
Blanket Implementations
Mutably borrows from an owned value. Read more