Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::D2D1_STROKE_STYLE_PROPERTIES [−][src]
#[repr(C)]pub struct D2D1_STROKE_STYLE_PROPERTIES { pub startCap: D2D1_CAP_STYLE, pub endCap: D2D1_CAP_STYLE, pub dashCap: D2D1_CAP_STYLE, pub lineJoin: D2D1_LINE_JOIN, pub miterLimit: f32, pub dashStyle: D2D1_DASH_STYLE, pub dashOffset: f32, }
Fields
startCap: D2D1_CAP_STYLE
endCap: D2D1_CAP_STYLE
dashCap: D2D1_CAP_STYLE
lineJoin: D2D1_LINE_JOIN
miterLimit: f32
dashStyle: D2D1_DASH_STYLE
dashOffset: f32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D2D1_STROKE_STYLE_PROPERTIES
impl Sync for D2D1_STROKE_STYLE_PROPERTIES
impl Unpin for D2D1_STROKE_STYLE_PROPERTIES
impl UnwindSafe for D2D1_STROKE_STYLE_PROPERTIES
Blanket Implementations
Mutably borrows from an owned value. Read more