Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_SUBRESOURCE_RANGE_UINT64 [−][src]
#[repr(C)]pub struct D3D12_SUBRESOURCE_RANGE_UINT64 { pub Subresource: u32, pub Range: D3D12_RANGE_UINT64, }
Fields
Subresource: u32
Range: D3D12_RANGE_UINT64
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_SUBRESOURCE_RANGE_UINT64
impl Sync for D3D12_SUBRESOURCE_RANGE_UINT64
impl Unpin for D3D12_SUBRESOURCE_RANGE_UINT64
impl UnwindSafe for D3D12_SUBRESOURCE_RANGE_UINT64
Blanket Implementations
Mutably borrows from an owned value. Read more