Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_ROOT_DESCRIPTOR1 [−][src]
#[repr(C)]pub struct D3D12_ROOT_DESCRIPTOR1 { pub ShaderRegister: u32, pub RegisterSpace: u32, pub Flags: D3D12_ROOT_DESCRIPTOR_FLAGS, }
Fields
ShaderRegister: u32
RegisterSpace: u32
Flags: D3D12_ROOT_DESCRIPTOR_FLAGS
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_ROOT_DESCRIPTOR1
impl Send for D3D12_ROOT_DESCRIPTOR1
impl Sync for D3D12_ROOT_DESCRIPTOR1
impl Unpin for D3D12_ROOT_DESCRIPTOR1
impl UnwindSafe for D3D12_ROOT_DESCRIPTOR1
Blanket Implementations
Mutably borrows from an owned value. Read more