Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RESOURCE_ALLOCATION_INFO [−][src]
Fields
SizeInBytes: u64
Alignment: u64
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_RESOURCE_ALLOCATION_INFO
impl Sync for D3D12_RESOURCE_ALLOCATION_INFO
impl Unpin for D3D12_RESOURCE_ALLOCATION_INFO
impl UnwindSafe for D3D12_RESOURCE_ALLOCATION_INFO
Blanket Implementations
Mutably borrows from an owned value. Read more