Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RAYTRACING_INSTANCE_DESC [−][src]
#[repr(C)]pub struct D3D12_RAYTRACING_INSTANCE_DESC { pub Transform: [f32; 12], pub _bitfield1: u32, pub _bitfield2: u32, pub AccelerationStructure: u64, }
Fields
Transform: [f32; 12]
_bitfield1: u32
_bitfield2: u32
AccelerationStructure: u64
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_RAYTRACING_INSTANCE_DESC
impl Sync for D3D12_RAYTRACING_INSTANCE_DESC
impl Unpin for D3D12_RAYTRACING_INSTANCE_DESC
impl UnwindSafe for D3D12_RAYTRACING_INSTANCE_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more