Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_FEATURE_DATA_SHADER_MODEL [−][src]
#[repr(C)]pub struct D3D12_FEATURE_DATA_SHADER_MODEL { pub HighestShaderModel: D3D_SHADER_MODEL, }
Fields
HighestShaderModel: D3D_SHADER_MODEL
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_FEATURE_DATA_SHADER_MODEL
impl Sync for D3D12_FEATURE_DATA_SHADER_MODEL
impl Unpin for D3D12_FEATURE_DATA_SHADER_MODEL
Blanket Implementations
Mutably borrows from an owned value. Read more