Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_FEATURE_DATA_ROOT_SIGNATURE [−][src]
#[repr(C)]pub struct D3D12_FEATURE_DATA_ROOT_SIGNATURE { pub HighestVersion: D3D_ROOT_SIGNATURE_VERSION, }
Fields
HighestVersion: D3D_ROOT_SIGNATURE_VERSION
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_FEATURE_DATA_ROOT_SIGNATURE
impl Sync for D3D12_FEATURE_DATA_ROOT_SIGNATURE
impl Unpin for D3D12_FEATURE_DATA_ROOT_SIGNATURE
Blanket Implementations
Mutably borrows from an owned value. Read more