Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_SAMPLER_DESC [−][src]
#[repr(C)]pub struct D3D11_SAMPLER_DESC { pub Filter: D3D11_FILTER, pub AddressU: D3D11_TEXTURE_ADDRESS_MODE, pub AddressV: D3D11_TEXTURE_ADDRESS_MODE, pub AddressW: D3D11_TEXTURE_ADDRESS_MODE, pub MipLODBias: f32, pub MaxAnisotropy: u32, pub ComparisonFunc: D3D11_COMPARISON_FUNC, pub BorderColor: [f32; 4], pub MinLOD: f32, pub MaxLOD: f32, }
Fields
Filter: D3D11_FILTER
AddressU: D3D11_TEXTURE_ADDRESS_MODE
AddressV: D3D11_TEXTURE_ADDRESS_MODE
AddressW: D3D11_TEXTURE_ADDRESS_MODE
MipLODBias: f32
MaxAnisotropy: u32
ComparisonFunc: D3D11_COMPARISON_FUNC
BorderColor: [f32; 4]
MinLOD: f32
MaxLOD: f32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_SAMPLER_DESC
impl Send for D3D11_SAMPLER_DESC
impl Sync for D3D11_SAMPLER_DESC
impl Unpin for D3D11_SAMPLER_DESC
impl UnwindSafe for D3D11_SAMPLER_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more