Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::ID2D1Mesh [−][src]
#[repr(transparent)]pub struct ID2D1Mesh(_);
Implementations
Trait Implementations
type Vtable = ID2D1Mesh_abi
Returns the vtable for an assumed interface. The name comes from Box
’s assume_init
method as
it assumes the vtable is implemented by the current interface’s vtable (e.g. a parent interface). Read more
Attempts to cast the current interface to another interface using QueryInterface
.
The name cast
is preferred to query
because there is a WinRT method named query but not one
named cast. Read more
Auto Trait Implementations
impl RefUnwindSafe for ID2D1Mesh
impl UnwindSafe for ID2D1Mesh
Blanket Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Mutably borrows from an owned value. Read more