Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::D2D1_RENDER_TARGET_PROPERTIES [−][src]
#[repr(C)]pub struct D2D1_RENDER_TARGET_PROPERTIES { pub type: D2D1_RENDER_TARGET_TYPE, pub pixelFormat: D2D1_PIXEL_FORMAT, pub dpiX: f32, pub dpiY: f32, pub usage: D2D1_RENDER_TARGET_USAGE, pub minLevel: D2D1_FEATURE_LEVEL, }
Fields
type: D2D1_RENDER_TARGET_TYPE
pixelFormat: D2D1_PIXEL_FORMAT
dpiX: f32
dpiY: f32
usage: D2D1_RENDER_TARGET_USAGE
minLevel: D2D1_FEATURE_LEVEL
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D2D1_RENDER_TARGET_PROPERTIES
impl Sync for D2D1_RENDER_TARGET_PROPERTIES
impl Unpin for D2D1_RENDER_TARGET_PROPERTIES
impl UnwindSafe for D2D1_RENDER_TARGET_PROPERTIES
Blanket Implementations
Mutably borrows from an owned value. Read more