Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::ID3D12PipelineLibrary [−][src]
#[repr(transparent)]pub struct ID3D12PipelineLibrary(_);
Implementations
pub unsafe fn GetPrivateData(
&self,
guid: *const Guid,
pdatasize: *mut u32,
pdata: *mut c_void
) -> HRESULT
[src]pub unsafe fn SetPrivateData(
&self,
guid: *const Guid,
datasize: u32,
pdata: *const c_void
) -> HRESULT
[src]pub unsafe fn SetPrivateDataInterface<'a>(
&self,
guid: *const Guid,
pdata: impl IntoParam<'a, IUnknown>
) -> HRESULT
[src]pub unsafe fn StorePipeline<'a>(
&self,
pname: impl IntoParam<'a, PWSTR>,
ppipeline: impl IntoParam<'a, ID3D12PipelineState>
) -> HRESULT
[src]pub unsafe fn LoadGraphicsPipeline<'a, T: Interface>(
&self,
pname: impl IntoParam<'a, PWSTR>,
pdesc: *const D3D12_GRAPHICS_PIPELINE_STATE_DESC
) -> Result<T>
[src]pub unsafe fn LoadComputePipeline<'a, T: Interface>(
&self,
pname: impl IntoParam<'a, PWSTR>,
pdesc: *const D3D12_COMPUTE_PIPELINE_STATE_DESC
) -> Result<T>
[src]Trait Implementations
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
Performs the conversion.
type Vtable = ID3D12PipelineLibrary_abi
Returns the vtable for an assumed interface. The name comes from Box
’s assume_init
method as
it assumes the vtable is implemented by the current interface’s vtable (e.g. a parent interface). Read more
Attempts to cast the current interface to another interface using QueryInterface
.
The name cast
is preferred to query
because there is a WinRT method named query but not one
named cast. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for ID3D12PipelineLibrary
impl !Send for ID3D12PipelineLibrary
impl !Sync for ID3D12PipelineLibrary
impl Unpin for ID3D12PipelineLibrary
impl UnwindSafe for ID3D12PipelineLibrary
Blanket Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Mutably borrows from an owned value. Read more