Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_VIEW_INSTANCE_LOCATION [−][src]
#[repr(C)]pub struct D3D12_VIEW_INSTANCE_LOCATION { pub ViewportArrayIndex: u32, pub RenderTargetArrayIndex: u32, }
Fields
ViewportArrayIndex: u32
RenderTargetArrayIndex: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_VIEW_INSTANCE_LOCATION
impl Sync for D3D12_VIEW_INSTANCE_LOCATION
impl Unpin for D3D12_VIEW_INSTANCE_LOCATION
impl UnwindSafe for D3D12_VIEW_INSTANCE_LOCATION
Blanket Implementations
Mutably borrows from an owned value. Read more