Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_TEXCUBE_ARRAY_SRV [−][src]
#[repr(C)]pub struct D3D12_TEXCUBE_ARRAY_SRV { pub MostDetailedMip: u32, pub MipLevels: u32, pub First2DArrayFace: u32, pub NumCubes: u32, pub ResourceMinLODClamp: f32, }
Fields
MostDetailedMip: u32
MipLevels: u32
First2DArrayFace: u32
NumCubes: u32
ResourceMinLODClamp: f32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_TEXCUBE_ARRAY_SRV
impl Send for D3D12_TEXCUBE_ARRAY_SRV
impl Sync for D3D12_TEXCUBE_ARRAY_SRV
impl Unpin for D3D12_TEXCUBE_ARRAY_SRV
impl UnwindSafe for D3D12_TEXCUBE_ARRAY_SRV
Blanket Implementations
Mutably borrows from an owned value. Read more