Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_SHADER_BYTECODE [−][src]
#[repr(C)]pub struct D3D12_SHADER_BYTECODE { pub pShaderBytecode: *mut c_void, pub BytecodeLength: usize, }
Fields
pShaderBytecode: *mut c_void
BytecodeLength: usize
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_SHADER_BYTECODE
impl !Send for D3D12_SHADER_BYTECODE
impl !Sync for D3D12_SHADER_BYTECODE
impl Unpin for D3D12_SHADER_BYTECODE
impl UnwindSafe for D3D12_SHADER_BYTECODE
Blanket Implementations
Mutably borrows from an owned value. Read more