Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE [−][src]
#[repr(C)]pub struct D3D12_GPU_VIRTUAL_ADDRESS_RANGE_AND_STRIDE { pub StartAddress: u64, pub SizeInBytes: u64, pub StrideInBytes: u64, }
Fields
StartAddress: u64
SizeInBytes: u64
StrideInBytes: u64
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
Blanket Implementations
Mutably borrows from an owned value. Read more