Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3DX11_FFT_DESC [−][src]
#[repr(C)]pub struct D3DX11_FFT_DESC { pub NumDimensions: u32, pub ElementLengths: [u32; 32], pub DimensionMask: u32, pub Type: D3DX11_FFT_DATA_TYPE, }
Fields
NumDimensions: u32
ElementLengths: [u32; 32]
DimensionMask: u32
Type: D3DX11_FFT_DATA_TYPE
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3DX11_FFT_DESC
impl Send for D3DX11_FFT_DESC
impl Sync for D3DX11_FFT_DESC
impl Unpin for D3DX11_FFT_DESC
impl UnwindSafe for D3DX11_FFT_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more