Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_VIDEO_DECODER_BUFFER_DESC [−][src]
#[repr(C)]pub struct D3D11_VIDEO_DECODER_BUFFER_DESC {}Show fields
pub BufferType: D3D11_VIDEO_DECODER_BUFFER_TYPE, pub BufferIndex: u32, pub DataOffset: u32, pub DataSize: u32, pub FirstMBaddress: u32, pub NumMBsInBuffer: u32, pub Width: u32, pub Height: u32, pub Stride: u32, pub ReservedBits: u32, pub pIV: *mut c_void, pub IVSize: u32, pub PartialEncryption: BOOL, pub EncryptedBlockInfo: D3D11_ENCRYPTED_BLOCK_INFO,
Fields
BufferType: D3D11_VIDEO_DECODER_BUFFER_TYPE
BufferIndex: u32
DataOffset: u32
DataSize: u32
FirstMBaddress: u32
NumMBsInBuffer: u32
Width: u32
Height: u32
Stride: u32
ReservedBits: u32
pIV: *mut c_void
IVSize: u32
PartialEncryption: BOOL
EncryptedBlockInfo: D3D11_ENCRYPTED_BLOCK_INFO
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl !Send for D3D11_VIDEO_DECODER_BUFFER_DESC
impl !Sync for D3D11_VIDEO_DECODER_BUFFER_DESC
impl Unpin for D3D11_VIDEO_DECODER_BUFFER_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more