Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_SHADER_VARIABLE_DESC [−][src]
#[repr(C)]pub struct D3D11_SHADER_VARIABLE_DESC { pub Name: PSTR, pub StartOffset: u32, pub Size: u32, pub uFlags: u32, pub DefaultValue: *mut c_void, pub StartTexture: u32, pub TextureSize: u32, pub StartSampler: u32, pub SamplerSize: u32, }
Fields
Name: PSTR
StartOffset: u32
Size: u32
uFlags: u32
DefaultValue: *mut c_void
StartTexture: u32
TextureSize: u32
StartSampler: u32
SamplerSize: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_SHADER_VARIABLE_DESC
impl !Send for D3D11_SHADER_VARIABLE_DESC
impl !Sync for D3D11_SHADER_VARIABLE_DESC
impl Unpin for D3D11_SHADER_VARIABLE_DESC
impl UnwindSafe for D3D11_SHADER_VARIABLE_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more