Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_FUNCTION_DESC [−][src]
#[repr(C)]pub struct D3D11_FUNCTION_DESC {}Show fields
pub Version: u32, pub Creator: PSTR, pub Flags: u32, pub ConstantBuffers: u32, pub BoundResources: u32, pub InstructionCount: u32, pub TempRegisterCount: u32, pub TempArrayCount: u32, pub DefCount: u32, pub DclCount: u32, pub TextureNormalInstructions: u32, pub TextureLoadInstructions: u32, pub TextureCompInstructions: u32, pub TextureBiasInstructions: u32, pub TextureGradientInstructions: u32, pub FloatInstructionCount: u32, pub IntInstructionCount: u32, pub UintInstructionCount: u32, pub StaticFlowControlCount: u32, pub DynamicFlowControlCount: u32, pub MacroInstructionCount: u32, pub ArrayInstructionCount: u32, pub MovInstructionCount: u32, pub MovcInstructionCount: u32, pub ConversionInstructionCount: u32, pub BitwiseInstructionCount: u32, pub MinFeatureLevel: D3D_FEATURE_LEVEL, pub RequiredFeatureFlags: u64, pub Name: PSTR, pub FunctionParameterCount: i32, pub HasReturn: BOOL, pub Has10Level9VertexShader: BOOL, pub Has10Level9PixelShader: BOOL,
Fields
Version: u32
Creator: PSTR
Flags: u32
ConstantBuffers: u32
BoundResources: u32
InstructionCount: u32
TempRegisterCount: u32
TempArrayCount: u32
DefCount: u32
DclCount: u32
TextureNormalInstructions: u32
TextureLoadInstructions: u32
TextureCompInstructions: u32
TextureBiasInstructions: u32
TextureGradientInstructions: u32
FloatInstructionCount: u32
IntInstructionCount: u32
UintInstructionCount: u32
StaticFlowControlCount: u32
DynamicFlowControlCount: u32
MacroInstructionCount: u32
ArrayInstructionCount: u32
MovInstructionCount: u32
MovcInstructionCount: u32
ConversionInstructionCount: u32
BitwiseInstructionCount: u32
MinFeatureLevel: D3D_FEATURE_LEVEL
RequiredFeatureFlags: u64
Name: PSTR
FunctionParameterCount: i32
HasReturn: BOOL
Has10Level9VertexShader: BOOL
Has10Level9PixelShader: BOOL
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_FUNCTION_DESC
impl !Send for D3D11_FUNCTION_DESC
impl !Sync for D3D11_FUNCTION_DESC
impl Unpin for D3D11_FUNCTION_DESC
impl UnwindSafe for D3D11_FUNCTION_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more