Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_FEATURE_DATA_VIDEO_DECODER_HISTOGRAM [−][src]
#[repr(C)]pub struct D3D11_FEATURE_DATA_VIDEO_DECODER_HISTOGRAM { pub DecoderDesc: D3D11_VIDEO_DECODER_DESC, pub Components: D3D11_VIDEO_DECODER_HISTOGRAM_COMPONENT_FLAGS, pub BinCount: u32, pub CounterBitDepth: u32, }
Fields
DecoderDesc: D3D11_VIDEO_DECODER_DESC
Components: D3D11_VIDEO_DECODER_HISTOGRAM_COMPONENT_FLAGS
BinCount: u32
CounterBitDepth: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
Blanket Implementations
Mutably borrows from an owned value. Read more