Struct mltg_bindings::Windows::Win32::Graphics::Direct2D::D2D1_DRAWING_STATE_DESCRIPTION1 [−][src]
#[repr(C)]pub struct D2D1_DRAWING_STATE_DESCRIPTION1 { pub antialiasMode: D2D1_ANTIALIAS_MODE, pub textAntialiasMode: D2D1_TEXT_ANTIALIAS_MODE, pub tag1: u64, pub tag2: u64, pub transform: Matrix3x2, pub primitiveBlend: D2D1_PRIMITIVE_BLEND, pub unitMode: D2D1_UNIT_MODE, }
Fields
antialiasMode: D2D1_ANTIALIAS_MODE
textAntialiasMode: D2D1_TEXT_ANTIALIAS_MODE
tag1: u64
tag2: u64
transform: Matrix3x2
primitiveBlend: D2D1_PRIMITIVE_BLEND
unitMode: D2D1_UNIT_MODE
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D2D1_DRAWING_STATE_DESCRIPTION1
impl Sync for D2D1_DRAWING_STATE_DESCRIPTION1
impl Unpin for D2D1_DRAWING_STATE_DESCRIPTION1
Blanket Implementations
Mutably borrows from an owned value. Read more