Union mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_TEXTURE_COPY_LOCATION_0 [−][src]
#[repr(C)] pub union D3D12_TEXTURE_COPY_LOCATION_0 { pub PlacedFootprint: D3D12_PLACED_SUBRESOURCE_FOOTPRINT, pub SubresourceIndex: u32, }
Fields
PlacedFootprint: D3D12_PLACED_SUBRESOURCE_FOOTPRINT
SubresourceIndex: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_TEXTURE_COPY_LOCATION_0
impl Sync for D3D12_TEXTURE_COPY_LOCATION_0
impl Unpin for D3D12_TEXTURE_COPY_LOCATION_0
impl UnwindSafe for D3D12_TEXTURE_COPY_LOCATION_0
Blanket Implementations
Mutably borrows from an owned value. Read more