Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_META_COMMAND_PARAMETER_DESC [−][src]
#[repr(C)]pub struct D3D12_META_COMMAND_PARAMETER_DESC { pub Name: PWSTR, pub Type: D3D12_META_COMMAND_PARAMETER_TYPE, pub Flags: D3D12_META_COMMAND_PARAMETER_FLAGS, pub RequiredResourceState: D3D12_RESOURCE_STATES, pub StructureOffset: u32, }
Fields
Name: PWSTR
Type: D3D12_META_COMMAND_PARAMETER_TYPE
Flags: D3D12_META_COMMAND_PARAMETER_FLAGS
RequiredResourceState: D3D12_RESOURCE_STATES
StructureOffset: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl !Send for D3D12_META_COMMAND_PARAMETER_DESC
impl !Sync for D3D12_META_COMMAND_PARAMETER_DESC
impl Unpin for D3D12_META_COMMAND_PARAMETER_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more