Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_INPUT_LAYOUT_DESC [−][src]
#[repr(C)]pub struct D3D12_INPUT_LAYOUT_DESC { pub pInputElementDescs: *mut D3D12_INPUT_ELEMENT_DESC, pub NumElements: u32, }
Fields
pInputElementDescs: *mut D3D12_INPUT_ELEMENT_DESC
NumElements: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_INPUT_LAYOUT_DESC
impl !Send for D3D12_INPUT_LAYOUT_DESC
impl !Sync for D3D12_INPUT_LAYOUT_DESC
impl Unpin for D3D12_INPUT_LAYOUT_DESC
impl UnwindSafe for D3D12_INPUT_LAYOUT_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more