Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_HEAP_DESC [−][src]
#[repr(C)]pub struct D3D12_HEAP_DESC { pub SizeInBytes: u64, pub Properties: D3D12_HEAP_PROPERTIES, pub Alignment: u64, pub Flags: D3D12_HEAP_FLAGS, }
Fields
SizeInBytes: u64
Properties: D3D12_HEAP_PROPERTIES
Alignment: u64
Flags: D3D12_HEAP_FLAGS
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_HEAP_DESC
impl Send for D3D12_HEAP_DESC
impl Sync for D3D12_HEAP_DESC
impl Unpin for D3D12_HEAP_DESC
impl UnwindSafe for D3D12_HEAP_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more