Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_FEATURE_DATA_FORMAT_INFO [−][src]
#[repr(C)]pub struct D3D12_FEATURE_DATA_FORMAT_INFO { pub Format: DXGI_FORMAT, pub PlaneCount: u8, }
Fields
Format: DXGI_FORMAT
PlaneCount: u8
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_FEATURE_DATA_FORMAT_INFO
impl Sync for D3D12_FEATURE_DATA_FORMAT_INFO
impl Unpin for D3D12_FEATURE_DATA_FORMAT_INFO
impl UnwindSafe for D3D12_FEATURE_DATA_FORMAT_INFO
Blanket Implementations
Mutably borrows from an owned value. Read more